WebSep 6, 2024 · public float sizeInMeters; void Start() { float orthoSize = sizeInMeters * Screen.height / Screen.width * 0.5f; Camera.main.orthographicSize = orthoSize; } If you … WebOct 28, 2016 · When you click the Toggle For Rotation button in the top left corner of the play window, you will be able to rotate the camera by dragging either the mouse pointer or a single finger around the center of the screen. You can unparent the Camera from the Empty GameObject and the script will still work.
Pixel To World Unit Conversion - Unity Forum
WebJun 4, 2024 · The orthographicSize property defines the viewing volume of an orthographic Camera. In order to edit this size, ensure the Camera is first set to orthographic either … WebAug 6, 2014 · First scale the cameras transform to 2/screenHeight, so if you have 1920x1080 screen it should be 2/1080 Then set your cameras orographic size to 1 Then on the sprite, set the "pixels to units" to the height of the image size, so if you have a image of size 128x128 the pixels to units should be 128 tian ci de sheng yin 2021
2d - Scale camera to fit screen size unity - Game Development …
WebJan 16, 2024 · Since you already get topRight and bottomLeft in world coordinates you should be able to calculate an orthographicSize maxZoom = (CameraMaxY - CameraMinY) / 2.0f; however, if anyway you want the original zoom to be the max zoom you could also simply store the original zoom like maxZoom = camera.orthographicSize; Web1. I am trying to get the bounds from an orthographic camera in Unity which take into account the current orthographic size (zoom). I thought that I could use the … WebJul 31, 2024 · float cameraSize = float.Parse( newInput); camera.orthographicSize = cameraSize; } } Now the question: I what the input field to wait for the key entre to be press before applying the change. However everything I tried so far just ended up with me being unable to change the value of the field at all.... Alnos, Jul 30, 2024 #8 Alnos Joined: tian ci de sheng yin